Tuesday, January 31, 2012

[OOC] The World

Forum rules
This forum is for OOC discussion about existing roleplays.

Please post all "Players Wanted" threads in the Roleplayers Wanted forum!

This topic is an Out Of Character part of the roleplay, ?Age of the Colossus?. Anything posted here will also show up there.

Topic Tags:

Forum for completely Out of Character (OOC) discussion, based around whatever is happening In Character (IC). Discuss plans, storylines, and events; Recruit for your roleplaying game, or find a GM for your playergroup.


  1. Human - A1
  2. Dwarves - A2
  3. Tranquilites - A3
  4. Tieflings - A4
  5. Cambions - A5
  6. Trolls- A6
  7. Centaur - A7
  8. Dragokin - A8
  9. Fey - A9
  10. Elves - B1
  11. Gnolls - B2

[The words here are just filler, or stuffing used to supplement descriptions and explanations until a later date. Until then, they will be as you see and used by me as a visual aid to show the outcome of the design scheme. Once I find time I will edit this, so check back regularly for updates.

The words here are just filler, or stuffing used to supplement descriptions and explanations until a later date. Until then, they will be as you see and used by me as a visual aid to show the outcome of the design scheme. Once I find time I will edit this, so check back regularly for updates.

The words here are just filler, or stuffing used to supplement descriptions and explanations until a later date. Until then, they will be as you see and used by me as a visual aid to show the outcome of the design scheme. Once I find time I will edit this, so check back regularly for updates.]

A1


Humans



Humans are the most numerous, yet also the most contentious of all the intelligent races. Humans are widespread, can be found in most regions and, in general, are fierce and disagreeable, which can sometimes lead certain other races to view them with contempt. They are renowned for their diversity and ambition, and although they lack specialization, they can excel in many areas.

While hardly the only dominant race, humans are one of them. In spite of this strength, or perhaps because of it, humanity is an eternally fractured and divided race, broken up into over a dozen ethnic offshoots. It is believed that this is in part because humanity, unlike most other races, did not emerge as a whole but rather in several places at once, thereby resulting in its diversity.

Kingdom of Nexus


-Resides in the middle of Wralandir
-Small forest bordering the bay
-Rest of the land is fields and plains
-Mountainous borders
-Majorly human
-Lands belong to the royal family and is ruled by them
-Center of commerce and trade
-Greatest diversity

Elysium


-On island in the middle of the kingdom.
-Protected by waters
-Wealthy city
-Closed borders
-Island Fortress

A2


Dwarves



Strong, hardy, and dependable; whether or not dwarven claims that they were carved from the world?s stone is true, they certainly share qualities considered similar to the stone they live with. Female dwarves are slightly shorter and less heavy than the males. They tend to grow long light brown or red hair, growing white or gray with age. Growing thick facial hair sometimes is used to display social status among them.

Like all dwarves, they are a long-lived race, who reach physical maturity later than humans. At the age of fifty, they are considered adults, however they remain vigorous well past 150 years. Most dwarves live to see their bicentennial and a few live to be over 400. Dwarves are tough, for instance, their stomachs are resistant to virtually all poisons. They also have dense bodies and are difficult to push around as a result, as well as having the capacity to bear heavy loads with ease.

Many dwarves who limit themselves simply to hammers or picks, but others accumulate a wide variety of weaponry. Typically they equip themselves in heavy armor fashioned from mithral. When it comes to magic, they are more open to magic, as they rely on it to a significant degree in the defense of their homelands. The same can be said for their clerics, who have even fashioned a few prayers of their own.

Their society is divided into clans built along family ties and political allegiances. These clans are usually led by hereditary rulers, often monarchs of a sort and descendants from the founder of the clan. Most dwarven clans focus on one or two kinds of crafting, such as blacksmithing, jewelry, engineering, or masonry. Dwarves value their traditions and look for inspiration from ancestral heroes.

Cold Rock Mountains


-Cold
-Mountainous
-Frozen wasteland
-Littered with ruins of giant structures
-Known as dwarven lands, ruled by The Council
-Land was once ruled by Frost Giants

Khaz Modan


-Underground
-Council resides there
-Grand City
-Connected to other cities through tunnels known as the Deep Halls

A3


Tranquilites



Tranquilites are the human descendants who hail from the province of Almac. According to legend, they have descended from the bloodline of their god. It is said that their thought of making a superior race with his own blood, by mating with other races. For this reason, Tranquilites are named after their creator, the god of tranquility.

They are pure spell weavers and are advanced in all the Arcane arts. While lacking in physical skill, they make up for it in their ability to resist and cast spells that overwhelm most people. They are united in culture and language, and are known for their monkish lifestyle and nomadic ways. Their origins can be traced to the First Era of Wralandir's history. Despite what most think, because a Tranquilite can be any race, color, or creed; they are indeed born, it is not a way of life. However, one can be converted, and take up their ways.

Tranquilites are highly intelligent, willful, and have an outgoing personality. It is said that Tranquilites are weaned on magic, for it seems to infuse their very being. Intermingling with Divine blood has given Tranquilites an affinity for magic, though hardiness is also part of their heritage. Tranquilite culture operates under monastic system, and their society is agrarian and hierarchical.

Passionate, eccentric, poetic, flamboyant, intelligent, and willful, and are excellent cooks, the Tranquilites feel an inborn, instinctive bond with the mercurial forces of magic and the supernatural. Many great sorcerers have come out of their home province of Almac, and in addition to their quick and perceptive grasp of spellcraft, enchantment, and alchemy, even the humblest and least prominent Tranquilite can boast a high resistance to destructive and dominating magical energies within their universe.

The Silent Lands of Almac Plateau


-There's wooded mountains in the north and theres more of a cityscape around the bay area.
-Always eerily quiet

Sha'tar


-Monastery
-Mountain City
-Built into the side of cliff
-Secluded
-Hidden

A4


Tiefling



Known for their cunning and personal allure, which makes them excellent deceivers as well as inspiring leaders when prejudices are laid aside. Tiefling are descent from fiends ? demons, devils, evil deities, and others who have bred with humans. Although their evil ancestors are many generations removed, the taint lingers. Tiefling are not predisposed to evil alignments and vary in alignment nearly as widely as full humans, though tiefling are certainly devious.

Tiefling tend to have an unsettling air about them, and most people are uncomfortable around them. Although tiefling tend to have better reflexes than their human kin. But, in many other ways tiefling are similar to humans physically. Tiefling are, on average, just as tall as humans; weigh just a little bit heavier; skin hue can extend into reddish hues; hair can be dark blue, red, or purple. Most however, retain physical characteristics derived from their ancestor, with the most common such features being horns, non-prehensile tails, and pointed teeth.

The appearance of any one tiefling often depends on the exact ancestry. Diabolic or demonic tiefling might, besides the common horns and tails, possess a forked tongue, leathery or scaly skin, the smell of brimstone, or unusually warm flesh. Some accounts even hold these tiefling to cast neither shadows nor reflections. Some diabolic tiefling also sport goat-like legs or hooves. Some might have furred skin or feline eyes.

Few tiefling are raised with the love a normal human child might expect to receive and this shapes most of the race into bitter individuals who expect eventual rejection from all whom they meet. While some might follow this path towards evil, others reject it wholeheartedly and seek to make a good impact on the world around them, sometimes becoming the most heroic characters of all.

Because tiefling are generally distrusted throughout the world due to their fiendish heritage many are distrusting and self-reliant. However, members of the other races will find that once they demonstrate friendship and trust towards a tiefling they will be quickly reciprocated in full. Once that bond is forged, it is rarely broken.

The Gray Empire of the Ashlands


-Lands destroyed from volcano eruptions
-Recovering, ruins still around from old days
-Known as the gray empire because of the gray skies and soot covered lands
-Ruled by female empress

Veritas


[The words here are just filler, or stuffing used to supplement descriptions and explanations until a later date. Until then, they will be as you see and used by me as a visual aid to show the outcome of the design scheme. Once I find time I will edit this, so check back regularly for updates.

The words here are just filler, or stuffing used to supplement descriptions and explanations until a later date. Until then, they will be as you see and used by me as a visual aid to show the outcome of the design scheme. Once I find time I will edit this, so check back regularly for updates.

The words here are just filler, or stuffing used to supplement descriptions and explanations until a later date. Until then, they will be as you see and used by me as a visual aid to show the outcome of the design scheme. Once I find time I will edit this, so check back regularly for updates.]

A5


Cambions



Cambions are considered to be the result of breeding a devil with mortal females. The offspring of a mortal male and a succubus is a different creature known as an alu-fiend. In general, a cambion is described as any humanoid creature that is half-fiend.

Scholars have differed over the years as to the exact meaning of the term "cambion". Past scholars used the term to denote "the union of a planetouched woman and a tanar'ri". They also further delineated this terminology to create "noble cambions": Marquis and Baron cambions are similarly sired by a demon lord father and a female humanoid half-fiend. In more recent times, the terminology and usage of this term has shifted to mean the union of a mortal female and a devil.

The mothers of true cambions always die in childbirth, serving to strand the newborn on the Material Plane where it will be orphaned, or in the Abyss where it will be abused by the demons who look down upon such children. Never accepted by either societies, cambions invariably grow up bitter and twisted but, due to their powers, they often become exceptional assassins. Many though, have been made the ambassadors to the worshipers of various demonic powers.

Loners by nature, they like to get lost in the crowds of large cities, especially in places where people don't ask questions. Good-aligned cambions are rare, but sometimes, if their mother was good or neutral-aligned, they take on her non-evil nature and are subsequently doomed to a life of loneliness as not even their demonic patrons will accept them.

Cambions excel in luring mortals to the Abyss, the only demons better at it are succubi. They then warn demons of the mortals' approach and let them do what they do best so the souls can be turned into larvae or manes.

Cambions are very ambitious and always put as much effort as they can into whatever they try to do, maybe either to prove themselves to a parent or to themselves, but regardless, they make great leaders, information brokers, etc. and are often catalysts for major events.

Cambions breed true with each other, but they often prefer to seek out humanoid mates to create tiefling children.

The Infernal Kingdom of Brimstone Abyss


-Land eternally broken, cracked, shattered
-1 Large Volcano (dormant), many smaller ones
-Lava pits and streams
-Surrounded by water and small islands
-High Temperatures
-Only those that can stand the high temperatures dwell there
-Separated from land long ago by a powerful mage
-Ruled by demon tyrant

Eden



-Located at the summit of a dormant volcano

A6


Trolls



Trolls (aka trollkind) are on average, seven feet in height and two hundred pounds in weight. There are exceptions to this who tend to be somewhat larger than their kindred. As with other races, there are also scattered trolls who far exceed the normal size range.

Trolls are often tall, lanky, and muscular. They have both elven and orcish characteristics with their fierce fangs and long ears. Their long arms, strong legs and quick reflexes make them adept hunters. Trolls have only two fingers and a thumb on their hands, and they have only two toes on each foot. Trolls do not wear standard shoes or boots, they are simply more comfortable barefoot.

Although enough physical damage will kill them, trolls can regenerate lost limbs and heal grievous physical injuries at an accelerated rate, giving them a large advantage in battle. Trolls are so well known for their regenerative abilities that alchemical mixtures, which induce regeneration in other races, are referred to as "troll's blood potions," despite not actually containing any troll blood. Militant tribes of trolls are efficient killers and have a strong lust for blood. Some may still cling to their heritage of cannibalism and voodoo.

Trolls are very isolated beings. Many trolls have no loyalty except amongst their own tribes. Most trolls, excluding a few tribes, don't speak any of the common languages. Trolls are territorial and hostile toward trolls of other tribes. They are highly tribally spiritual. The center of a tribe's spirit is the tribe's priest or superior hunter.

Other than tribes such as the Bloodtusk, most trolls will attack outsiders on sight, even trolls of other tribes. Uncivilized and aggressive trolls live all across Wralandir.

The Lush Jungles of Stranglethorn Island


-Tropical jungle
-Troll lands
-Land is divided amongst tribes
-Tribes constant war
-Recently one tribe has gained control over most of land
-3 Tribes
-Peace Time because of treaty discussion between all tribes, talk of uniting

Vol'jin



-Largest village
-Ancient and spiritual history
-Neutral grounds

A7



A centaur has the upper body of a humanoid, and the lower body of a large horse, on average they are 7 feet tall and weigh about 2100 pounds. Centaurs generally live in tribal hunter-gatherer societies. They have good relations with elves, being as they are both creatures of the forest. They generally despise humans and dwarves but aren't actively hostile to them. Centaurs warriors are usually equipped with composite longbows and longswords.

In the early years of civilization, a plague affected the numerous centaurs, causing their left hind leg to be three inches shorter than the others, and as a result, they could not easily escape from predators such as dragons. As a result, today, only three tribes of centaurs remain in the desert, each containing around one dozen families.

The centaurs of the Burning Sands are not as friendly towards other creatures as their counterparts elsewhere. They use falcons as scouts to warn them of nearby creatures, and are likely to attack on sight, with their bows. They are still respectful of their surroundings, and will protect the desert and its wildlife. They are known to enjoy pears and peaches in particular.

Centaurs are aggressive and stand-offish with other races, but within their tribal units they are very gentle, free-spirited and celebratory. They often have loud celebrations, friendly tournaments and lavish feasts to mark successful hunting, marriages, or births. Centaurs love food and alcohol, and will often accept gifts of these to permit outsiders entrance to their lands.

Centaur bodies are much like those of a large horse, but where a horse would have a head and neck a centaur has the torso of a muscular humanoid. Their lower halves vary in color as widely as horses do, with hair of chestnut, palomino, black, and in centaur communities near particularly magic-infused regions, even gleaming white like a celestial charger or unicorn is possible. The skin on their torso is usually light tan, but pale and other human colors exist, though rare. Centaurs wear their head-hair long, and it typically ranges from red to dark brown. Centaur head-hair is not necessarily the same color as their body hair, and in fact this is rarely the case. Their eyes are usually vibrant green or blue and their ears are pointed, much like eladrin or elves.

Centaurs live for several centuries, with their most venerable members up to 400 years old. They also mature slower than humans do, reaching adulthood at around 30 years old. The average lifespan is about 300 years, but centaurs only start to show visible signs of aging in the last fifth of their lives.

Centaurs are brash and love combat and battle. They originally lived in large tribal villages, claiming large amounts of territory as their own and aggressively defending it against trespassers. However, the love of battle drove many centaurs to explore Wralandir seeking new challenges and selling their services as soldiers or mercenaries to those who will pay them. These days, communities of centaurs are found sporadically all over the world, typically forming villages in the Burning Sands.

The Vastness of the Burning Sands


-Desert
-Hot
-Treacherous
-Bandits and Raiders
-Sand Worms
-Centaur majority, but do not own the lands
-Used to be a forest, burned down by dragons

Khan's Treasure



-Centaur City
-Governed by warrior king

A8



Standing on average between 6'2" and 6'8", dragonborn are impressively tall with a heavy weight to match, commonly possessing a mass between 220 and 320 lbs. Dragonborn feet are ended with three strong talon-like claws with a fourth claw in the back as are their hands, with the replacement of the rear claw with one thumb on each hand. A dragonborn's head features a blunt snout, a strong brow, and reptilian frills on the cheeks and ears. On the back of the head a crest of hornlike scales form what resembles a mess of ropy hair. Dragonborn eyes are usually red or gold in hue.

Dragonborn resemble in many ways what their name suggests: humanoid dragons. Dragonborn exhibit many draconic features, including a scaly hide and the capacity to use a breath weapon. The scales a dragonborn wears are scarlet, gold, rust, ocher, bronze, or brown in hue and though they in fact bear little correlation to a dragonborn's breath weapon and the scale colors of true dragons. The scales are typically in their greatest concentration around forearms, lower legs, feet, shoulders, and thighs, with a very fine leathery covering over the rest of the body. With the proper training, dragonborn can learn to unlock more of their draconic potential, even to the point of sprouting wings with which to fly, like a dragon.

Young dragonborn, who hatch from eggs like their draconic relatives, grow at an impressively rapid rate, much faster than most other races, reaching the equivalent maturity of a human child of 10 by age 3. However, this rate of maturation slows dramatically within a few short years and dragonborn are not considered physically mature for another twelve years. Once they do reach adulthood, dragonborn can expect a lifespan identical to that of humans. Not all dragonborn develop a breath weapon but those that do usually obtain it during these years of growth.

Like dragons, dragonborn are often mistaken for reptiles but are in fact warm-blooded draconic creatures. In fact, the internal body temperature of the dragonborn is warmer than that of most similar races, being so hot as to seem feverish to the human touch. While this might seem disadvantageous the lack of hair and large mouth allow the dragonborn to displace body heat at an effective rate, meaning dragonborn are comfortable in cold climates while remaining no more vulnerable to heat than humans.

Dragonborn have a number of abilities that set them apart. Dragonborn are both stronger and more charismatic than the typical humanoid, traits inherited from their draconic relatives. Dragonborn also are quite durable and when injured have an inner strength that can push them to accomplish even more than when they are at their best. Dragonborn also heal more easily than other humanoids. However, most potent of all is a dragonborn's breath weapon, which, like that of a dragon, varies in nature, being acidic, cold, electrical, fiery, or poisonous. However, unlike with dragons, the breath weapon of a dragonborn does not vary depending on a dragonborn's skin color.

Some dragonborn have additional abilities. For instance, while most dragonborn have vision comparable with humans a number have enhanced vision more similar to that of an elf or eladrin. Other dragonborn can modify their dragon breath, acquiring two or more other damage types. Others learn even to mix one or more elements together to create a composite breath weapon. Some dragonborn learn to use the ability dragonborn zeal, which gives gravely injured dragonborn the resolve to get back on their feet and keep fighting for a little longer.

Dragonborn have a well-known dedication to honor and how deeply rooted this trait is remains debatable. However, all dragonborn tend to view all living things, even hated dragons, as deserving of courtesy and respect. To dragonborn, honor is more than a word and is often considered more important than life itself. Cowardice is not simply undesirable amongst dragonborn, it is considered outright repulsive.

Dragonborn society, because of its martial origins, is extremely rigid in its organization, with hierarchical castes and strict laws. The nation is divided into large clans, each organized more like a military organization than a government. However, while their laws may be unforgiving the nation is also highly meritocratic and leaders are those that have proved their ability for command.

Clans, which play an enormous role in the life of dragonborn, are led by wizened, aged clanmasters chosen for their ability to lead who are looked to for guidance by their lieges. Dragonborn do not forget the past and ties to clan and family determine much about how one dragonborn is viewed by others. All clans have reputations, for good and ill, that often last generations and a dragonborn's actions are expected to bring favor and good will to his or her clan, improving this reputation. For this reason dragonborns typically go by their clan names rather than their family names, hoping to bring honor and glory to their clan.

The Honorable Nation of Wyrmrot Marsh


[The words here are just filler, or stuffing used to supplement descriptions and explanations until a later date. Until then, they will be as you see and used by me as a visual aid to show the outcome of the design scheme. Once I find time I will edit this, so check back regularly for updates.

The words here are just filler, or stuffing used to supplement descriptions and explanations until a later date. Until then, they will be as you see and used by me as a visual aid to show the outcome of the design scheme. Once I find time I will edit this, so check back regularly for updates.

The words here are just filler, or stuffing used to supplement descriptions and explanations until a later date. Until then, they will be as you see and used by me as a visual aid to show the outcome of the design scheme. Once I find time I will edit this, so check back regularly for updates.]

Capital Name

[Capital Image]


[The words here are just filler, or stuffing used to supplement descriptions and explanations until a later date. Until then, they will be as you see and used by me as a visual aid to show the outcome of the design scheme. Once I find time I will edit this, so check back regularly for updates.

The words here are just filler, or stuffing used to supplement descriptions and explanations until a later date. Until then, they will be as you see and used by me as a visual aid to show the outcome of the design scheme. Once I find time I will edit this, so check back regularly for updates.

The words here are just filler, or stuffing used to supplement descriptions and explanations until a later date. Until then, they will be as you see and used by me as a visual aid to show the outcome of the design scheme. Once I find time I will edit this, so check back regularly for updates.]

A9


Fey



There are many legends about fey in the Wralandire, especially in the forested areas and the like. Faeries, in good and friendly lands, with warm lush forests and babbling brooks, are said to be short friendly folk, with a twinkle in their eye, pronouncing wealth and good luck on those deserving, who often happen to be the mortals who find them. In other places, blasted lands and choking swamps, fey are seen to be mad redcaps, devouring infants, corrupting youth, and bringing bad luck to any whom they happen to take interest.

As with any legend, there is a taste of truth within. Many fairies are tiny, and many of the legends about fey are quite true. Many fey, pixies for example, can only be seen by those whom they choose to reveal themselves, though powerful wizards can often make them out. Elves and fey are united by common belief, by their connection to natural purity, and for the fey, this is enough to create a connection of appearance. As for whether fairies desire weal and woe, both are the case. Fey are creatures connected closely to nature, and just as rain from clouds save farmers and trouble travelers also, so fey help some and injure others. Fey are a people of many different alignments and interests, like humans are.

The more humanoid looking Fey are powerful beings who have become so infused with the power that take on aspects of the seasons and other natural phenomena. Like most Fey, they are almost always free-spirited and noble individuals. These Fey look almost identical to elves, but are differentiated in a few small ways, such as their eyes, which are opaque orbs of solid color or their varying skin color. They also have a few notable abilities that differentiate them. For instance, many have a bodily resistance to the effects of both extreme cold and extreme heat. But, there are many other different types of Fey, such as:

  • Dryad: The dryad is a tree-spirit with the form of a beautiful female humanoid.
  • Grig: The grig is a tiny creature with the lower body of a cricket and the upper body of a miniature humanoid. They are mischievous and lighthearted, and can play a tune on their fiddles that causes other creatures to dance uncontrollably.
  • Nixie: The nixie is a water-spirit with green skin and webbed appendages. It can charm other creatures to become its friend. Nixies are guardians of freshwater pools and streams and are most commonly spotted alone. They love music and make instruments from reeds on the banks of streams. Occasionally a nixie will lure a human into the water, but they are usually more interested in company rather than drowning a visitor.
  • Nymph: The nymph is a creature of unearthly beauty, with the form of a female humanoid. Her form is so beautiful that any creature looking at her can become permanently blind.
  • Pixie: The pixie is a small, winged creature with a knack for pranks and mischief. Pixies are always invisible (unless they choose not to be), and carry special arrows that either make victims fall asleep, or cause them to forget everything they know. They are commonly found in groups of 3 to 5, but sometimes can be spotted alone. Pixies are particularly known for knotting hair, leading people astray, and pinching skin black and blue.
  • Satyr: The Satyr is a hedonistic creature that frolics in the wild places of the world. It has the legs of a goat and horns on its head but otherwise looks human. It can play magical tunes on its pan pipes that cause varying effects as decided by the satyr.

Shimmermist Isle

[Region Image]

[The words here are just filler, or stuffing used to supplement descriptions and explanations until a later date. Until then, they will be as you see and used by me as a visual aid to show the outcome of the design scheme. Once I find time I will edit this, so check back regularly for updates.

The words here are just filler, or stuffing used to supplement descriptions and explanations until a later date. Until then, they will be as you see and used by me as a visual aid to show the outcome of the design scheme. Once I find time I will edit this, so check back regularly for updates.

The words here are just filler, or stuffing used to supplement descriptions and explanations until a later date. Until then, they will be as you see and used by me as a visual aid to show the outcome of the design scheme. Once I find time I will edit this, so check back regularly for updates.]

Capital Name

[Capital Image]


[The words here are just filler, or stuffing used to supplement descriptions and explanations until a later date. Until then, they will be as you see and used by me as a visual aid to show the outcome of the design scheme. Once I find time I will edit this, so check back regularly for updates.

The words here are just filler, or stuffing used to supplement descriptions and explanations until a later date. Until then, they will be as you see and used by me as a visual aid to show the outcome of the design scheme. Once I find time I will edit this, so check back regularly for updates.

The words here are just filler, or stuffing used to supplement descriptions and explanations until a later date. Until then, they will be as you see and used by me as a visual aid to show the outcome of the design scheme. Once I find time I will edit this, so check back regularly for updates.]

B1


Elves



As a people, wood elves are largely seen as a calm and steady-headed people. Arousing strong emotions in wood elves is not something that is easily done. Their villages are united under a gerontocratic hierarchy composed of village councils composed of the most distinguished families' eldest members. Despite their feelings on making an impact on their surroundings, the race has no particular aversion to meat-eating and are passionate hunters. When wood elves are not hunting they are enjoying themselves at ease within the highest branches of their forest homes.

They dress in simple clothes, of earth tones that blend into their natural surroundings. Wood elves love to wear leather armor, even when they are not under immediate threat. This helps deal with the harsh, naturalistic lifestyle they are accustomed to. Wood elves are roughly identical to other elves in height and build, with males larger than females. Often they are stronger than other elves, but are frequently less cerebral, meaning they don't put a great value on education. Because of this they are mistaken for savages or tribalistic, but they just prefer the simple life of living amongst nature. But, they even attribute the same ethics in combat.

To a wood elf, the wizard's spells are little different from the mason's castle wall - a means of controlling the natural world, which is contrary to the common ethic of living in harmony with nature rather than trying to dominate it. As such, wood elven adventurers are more likely to become rogues or priests. In keeping with their naturalistic inclination, wood elves are among some of the world's finest carpenters and stoneworkers, masters in the crafting of bows and arrows as well as in leather tanning. Wood elves have even developed any number of specialized arrows, including those that fly further than usual. So carefully guarded are wood elven crafting secrets that even other races have difficulty emulating wood elven designs.

The Eternal Forest of Aelden

[Region Image]

[The words here are just filler, or stuffing used to supplement descriptions and explanations until a later date. Until then, they will be as you see and used by me as a visual aid to show the outcome of the design scheme. Once I find time I will edit this, so check back regularly for updates.

The words here are just filler, or stuffing used to supplement descriptions and explanations until a later date. Until then, they will be as you see and used by me as a visual aid to show the outcome of the design scheme. Once I find time I will edit this, so check back regularly for updates.

The words here are just filler, or stuffing used to supplement descriptions and explanations until a later date. Until then, they will be as you see and used by me as a visual aid to show the outcome of the design scheme. Once I find time I will edit this, so check back regularly for updates.]

Treefall

[Capital Image]

[The words here are just filler, or stuffing used to supplement descriptions and explanations until a later date. Until then, they will be as you see and used by me as a visual aid to show the outcome of the design scheme. Once I find time I will edit this, so check back regularly for updates.

The words here are just filler, or stuffing used to supplement descriptions and explanations until a later date. Until then, they will be as you see and used by me as a visual aid to show the outcome of the design scheme. Once I find time I will edit this, so check back regularly for updates.

The words here are just filler, or stuffing used to supplement descriptions and explanations until a later date. Until then, they will be as you see and used by me as a visual aid to show the outcome of the design scheme. Once I find time I will edit this, so check back regularly for updates.]

B2


Gnolls



Gnolls are a humanoid race that most closely resemble hyenas that dwell in the southeastern parts of Wralandir and are known for their savage culture and warlike ways.

Gnolls are extremely tall, the average member of the race standing on average between 7' and 7'6", though gnolls are relatively lean for their height, weighing in usually between 280 to 320 lbs and the race cuts an impressive visage. In part because of their height and lean musculature gnolls are very quick compared with many other races such as humans. Gnoll skin is a greenish-gray, and their furry hide is light or dark brown marked sometimes with spots or stripes. Many gnolls also have a dirty yellow to reddish-gray crest-like mane that stands on end when a gnoll is angry.

It is believed by some that gnolls have traces of demonic blood, which may be evidenced by unusual features found amongst some of the gnoll bloodlines. These may include talons, gleaming red eyes, or black fur with fiery orange spots.

Female gnolls are indistinguishable from males by size, in spite of a reputation for being shorter. In fact, so similar are male and female gnolls in appearance that they are often mistaken for one another and the only reliable way to tell the difference other than through a close physical examination is if a female is pregnant or openly nursing.

Gnolls have very short lifespans when compared with other sapient humanoids, living only 30 or so years on average and maturing to adulthood at a remarkable speed. Gnolls do not, however, age particularly dramatically except at the end of their lifespans, at which point the decline is sharp and deadly, quickly ending in death.

Moreso than many other humanoid races, primal instinct remains a strong party of the gnoll psyche. Gnolls are natural predators and savor the thrills of the hunt. Almost all gnolls prefer the wilderness to the civilized enclaves favored by humans, dwarves, or other similar races and those that do take to cities usually think of them as just another kind of landscape.

Many other races find the gnoll psyche feral and aggressive, male and female equally, and the behavioral tendencies of the race can certainly give this impression. Gnolls start fighting amongst one another at a very early age and as soon as they can walk many crawl into places away from the eyes of adults where they engage in vicious, often lethal battles. A gnoll is more likely to demand answers than it is to actually ask a question. Gnolls, however, do not see this as an act of hostility, but rather a basic demonstration of strength.

Though gnolls are not necessarily evil the craving of the hunt and primal bloodlust that inhabit the gnoll mind make many of the race lean towards chaotic evil by reflex. Gnolls who succumb to this tendency often become nomadic savages, wreaking havoc wherever they can, giving gnolls their fearsome reputation as slaving brigands throughout the world. Fortunately such creatures are rarely united and although gnolls as a whole have a strong affinity for family and blood ties, this friendliness does not often extend to gnolls who belong to a different pack and the race commonly makes war on itself.

In spite of the savage nature of the gnolls there are some aspects to their culture that are not inherently repulsive. Gnolls place a very strong value on family for instance, respecting blood ties perhaps more than any other aspect of a relationship. Though gnolls within a pack commonly fight amongst one another for dominance, these battles are quickly forgotten after their resolution and in most situations gnolls of the same bloodline are loyal friends and allies to one another. These bloodlines are almost always traced maternally, through the female line.

This loyalty to family is particularly obvious during combat, either with rival gnoll packs or other races. Gnolls who fight side by side regularly throw away personal glory in order to help their brethren. Perhaps most surprisingly, when a gnoll is separated from clan and family their instinctive need for such blood ties may lead them to form a surrogate "pack" from those whom they choose to befriend. To these unlikely allies the gnoll is as loyal and faithful as they would their own brothers or sisters, embracing the outsiders as if they were family.

Another common trait of gnolls, that of scavenging, is taken to new levels by gnolls who live in the wild as most do. While all gnolls have an innate tendency for collecting souvenirs and trophies, nomadic packs, particularly the savage ones who have little contact with other races except during wartime, often find little other ways to acquire technology, having crafted few tools of their own. The result of this is that most gnolls rely on the other races as their source of wealth and technology. This extends to arms and weaponry, giving gnoll armor a unique aesthetic where each suit is typically made kitbashed together from scavenged pieces of armor found either on victims or abandoned.

Gnolls of all kinds find an affinity for hyenas, who many see as their brethren and whom they keep as pets or for hunting.

The Treacherous Wilds of the Blighted Woods

[Region Image]

[The words here are just filler, or stuffing used to supplement descriptions and explanations until a later date. Until then, they will be as you see and used by me as a visual aid to show the outcome of the design scheme. Once I find time I will edit this, so check back regularly for updates.

The words here are just filler, or stuffing used to supplement descriptions and explanations until a later date. Until then, they will be as you see and used by me as a visual aid to show the outcome of the design scheme. Once I find time I will edit this, so check back regularly for updates.

The words here are just filler, or stuffing used to supplement descriptions and explanations until a later date. Until then, they will be as you see and used by me as a visual aid to show the outcome of the design scheme. Once I find time I will edit this, so check back regularly for updates.]

None

[Capital Image]


[The words here are just filler, or stuffing used to supplement descriptions and explanations until a later date. Until then, they will be as you see and used by me as a visual aid to show the outcome of the design scheme. Once I find time I will edit this, so check back regularly for updates.

The words here are just filler, or stuffing used to supplement descriptions and explanations until a later date. Until then, they will be as you see and used by me as a visual aid to show the outcome of the design scheme. Once I find time I will edit this, so check back regularly for updates.

The words here are just filler, or stuffing used to supplement descriptions and explanations until a later date. Until then, they will be as you see and used by me as a visual aid to show the outcome of the design scheme. Once I find time I will edit this, so check back regularly for updates.]

User avatar
Crooked Thoughts
Member for 3 years



Post a reply

RolePlayGateway is a site built by a couple roleplayers who wanted to give a little something back to the roleplay community. The site has no intention of earning any profit, and is paid for out of their own pockets.

If you appreciate what they do, feel free to donate your spare change to help feed them on the weekends. After selecting the amount you want to donate from the menu, you can continue by clicking on PayPal logo.

Who is online

Registered users: 13lazer31, Abalyth, Abyss of Dreams, Ace, Adig01, Agent*, Alan23, Alexander_Right, almostinsane, Alpha Type Shurelia*, AmiOfTheRain, Andaho*, AngelicPride*, Aniihya*, animorph11*, Annaky*, Archlkan*, Athra*, B14ck J0k3r, Barel, BekaL101, bellelaine, BilgeWater*, Billie_blujean, birdguard, Black_Blooded_Queen, Blackbird26*, blackwolf*, Boxer, Brass pole at law, Bromander Shepard, Brony Otaku, BSDJoker, Calvazara*, Canibelle*, ChaosxChild13, Chiba Tomoe, Chulance*, CriminalMinds*, Crooked Thoughts*, danm36*, dealing with it, DeepResign, DemiKara*, dig17*, DonkeyKongDude, Doodlepad, DragonWriter, Draruto, Drowssword, dudedude889, duskdriver, Eiris*, Eleera Cain*, Erlanis, Essence*, Fatal_Flaw_Enki, FizzGig*, Forget~Me~Not*, FunnyGuy*, Furry Dragon, Gamer_Templar*, Gasmask*, GenericUserName*, Gigabot [Bot], girlwt, Google [Bot], Google Adsense [Bot], Google Feedfetcher, Grimpunker96, Hadespwr*, Halfanelf, HerHeroine, Hitomi-san, Imagine That!, inara1917*, I'm a Radical Dame!, Jadeling Hawkins*, JayZeroSnake, Jeffrey!, Jo_Tunn*, kathrin, Ken Shiro, KenXin*, Kesteven*, Kincaid, Kirinak*, kkpigs, KrazyTigger*, Lawlietkun, LeNarcissus*, Lifecharacter, Lightning Flash*, Lovely ?, LSunday, Lupine*, Majestic-12 [Bot], MarchHare*, Marionette, McDevious*, Mr. Crow*, MSNbot Media, MusicLover*, Nevan*, Nobu*, NorthernSoul, NotAFlyingToy*, NotSoHeartless*, NymaLaputa, Oddmouse, OdiOdi, Oran Tarlin, OurLadyofSorrows, PeTeTe809, PolarOpposites*, Princess Awinita*, PrincessX18, rabble_rouser, RainWish, Random Kat, Rawr413*, Rem?us*, Robinwing*, Romaneck, Ropeburn*, Rougeshadow*, Sabimaru, Saviarre*, Script*, Scumbag_Brain, Scythe Massak?r*, Sebastian Vettel, Sebito, Sephula, Shadetree76, shmband, silverangel_of_light*, SinAngel*, Skylite, Smileybird*, Something?, Sora112112, spudjohnson, Starryskies*, Steppin' Razor*, Stilts, StrawberryFoxglove, Sullenkiller*, SuperQ19*, supertoastgirl, sweetgal, Syn_Maxwell, T?far?s, Talisman*, Tearen Wover*, The Angry Penguin*, The Illusionist*, The Painkiller, the_judged*, TheDarkWorgen*, TheRaven&ThePawn, Thorait, tomatomash, Trickster*, TRUE-ASSASSIN, Tyliana*, Tyro, UsagiArwen*, Usui*, VampyrKidd*, ViceVersus, victim130*, VitaminHeart*, Walking-travesty, Wheatley, WindOnFire*, Winds Of Fate, Wudgeous, XavierDantius32*, Ylanne, zerr0max*, ? ????????? ?

Source: http://feedproxy.google.com/~r/RolePlayGateway/~3/esEuhckkji4/viewtopic.php

torrie wilson bcs national championship bcs championship bcs national championship 2012 university of alabama national championship game bcs game

Madonna To Debut 'Luvin' Teaser On 'American Idol'

Full-length video for Madge's new tune will premiere day after Thursday's 'AI' episode.
By Jocelyn Vena


Madonna
Photo: Getty Images

Madonna is truly an "American Idol," so it's probably fitting that the Queen of Pop has chosen the Fox reality show to debut a tease of the highly anticipated video for her upcoming single "Give Me All Your Luvin'. "

"AI" will premiere a preview of the video during Thursday's episode, a day before its proper debut on Friday, which also happens to be the day the single hits iTunes (a version was leaked late last year). Fans will finally get to hear Madge, Nicki Minaj and M.I.A. in all their sassiness. (Oh, yeah, Madonna's film "W.E." hits theaters that day too!)

Along with producer Martin Solveig, Madge, Nicki and M.I.A all co-wrote "Give Me All Your Luvin', " while the "W.E." director was also onboard to co-produce the track. "Luvin" is the lead single off her upcoming album, M.D.N.A., which is now set to drop on March 26, according to Idolator.

Fans are just getting a glimpse of new artwork for the single, which features Madge sporting only a sweater in a trio of shots. On each sweater, there's a star and a portion of the song's title. In one shot, Madge has her eyes closed with her lips pursed together. In another, she's shouting; and in the third image, she has her hands in her hair, eyes closed and a smile on her face.

Other production credits for the album include William Orbit, the Demolition Crew, Marco "Benny" Benassi and Alessandro "Alle" Benassi, Hardy "Indiigo" Muanza and Michael Malih.

Madonna recently spoke to MTV News about working with Orbit. "With William, I didn't really have a discussion," she said. "We've worked on stuff for so many years that we kind of finish each other's sentences. He knows my taste and what I like. Magic happens when we get into a recording studio together."

Not enough Madonna for you? Well, she'll hit the stage for the Super Bowl halftime show next Sunday, February 5, where, rumor has it, M.I.A., Nicki Minaj, Cee Lo Green and LMFAO will join her. While we don't know much about her performance, the pop superstar teased that it would include a lot of pom poms.

Are you excited to hear the official version of "Give Me All Your Luvin' "? Tell us on our Facebook page!

Related Artists

Source: http://www.mtv.com/news/articles/1678104/madonna-american-idol-give-me-all-your-luvin-teaser-debut.jhtml

jill biden jill biden al mvp ama awards 2011 ama awards 2011 uekman uekman

Monday, January 30, 2012

Bowel Cancer Awareness Campaign Launched | TopNews New ...

Bowel-CancerAs per reports, it has got revealed that England Government has launched a campaign, Be Clear on Cancer, to raise awareness on bowel cancer. It is the first time that the government has launched a campaign of bowel cancer.

Bowel cancer is one of the leading causes of deaths in the country. As per official data, 33,000 people get diagnosed with bowel cancer in the country and 13,000 out of them have to lose their life. The main motive to launch this campaign is to increase the awareness among people about bowel cancer.

It generally occurs among people who are above 55 years and has some peculiar symptoms through which one could detect the cancer. Doctors said that if blood comes out in their stools or passes loose stools for more than three weeks then one should immediately contact their doctors.

The cancer is curable in majority of the cases but only if it gets detected early. Early detection leads to better survival chances and if one gets late then there are only 6% survival chances. If awareness is increased in this regard then it is expected that there would fewer bowel cancer cases and less deaths due to it.

This is the reason that the government has initiated and launched a campaign. Professor Sir Mike Richards, who is the Government's National Clinical Director for Cancer, said that they are quite positive that people would get enlightened about bowel cancer and there would more referrals in the NHS for bowel cancer test.

For this, they have already sent a letter to the NHS that they should be ready to tackle increased rush of people who would come for colonoscopies, a traditional way to test bowel cancer. As per Richards, the NHS could see an extra 100 colonoscopies.

Source: http://topnews.net.nz/content/221052-bowel-cancer-awareness-campaign-launched

avastin robert wagner robert wagner live with regis and kelly heavy d funeral christopher walken ok state

Sunday, January 29, 2012

49er Aldon Smith faces DUI charge in Florida

updated 7:32 p.m. ET Jan. 28, 2012

MIAMI - San Francisco 49ers linebacker Aldon Smith was charged Saturday with driving under the influence in Miami Beach.

Miami-Dade County jail records show Smith was booked Saturday morning and held on $1,000 bond. Jail records did not show whether Smith was represented by an attorney.

A Miami-Dade County Corrections spokeswoman said Smith was arrested by Miami Beach police. A police spokesman said he had no information immediately available about the arrest.

Smith was drafted as the seventh overall draft pick in 2011. During his first season, he had 14 sacks, a franchise record for a rookie linebacker. He also ranked first in the NFL in sacks among rookies.

The 49ers said in a statement Saturday that they were aware of the arrest.

"We take these issues very seriously, but will reserve further comment at this time, as this is an ongoing legal matter," the team said. "The 49ers will continue to gather the facts and monitor the developments closely."

Copyright 2012 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.


advertisement

Source: http://nbcsports.msnbc.com/id/46177253/ns/sports/

kenya entourage season 8 entourage season 8 avignon asn dukan diet non hodgkin lymphoma

Video: Cargo ship slams into Kentucky bridge

The ship was traveling upriver when it hit the aging Eggner Ferry Bridge, the steel wrapping around the ship?s hull. NBC?s Brian Williams reports.

>>> transportation officials in kentucky are trying to figure out how this happened. that's the eggnor fairy bridge . that is a huge cargo ship that slammed into it last night. nobody was hurt, but at least one guy driving across it in the rain says he didn't realize a 20-foot section was missing until he slammed on the brakes with five feet to spare. something else here, the barge was carrying atlas rocket components to a launch site.

Source: http://video.msnbc.msn.com/nightly-news/46169761/

barrel roll anagram 180 degrees askew cory smoot do a barrel roll jimmy kimmel

Saturday, January 28, 2012

The Causes For The Rise Of Finance | Weakonomi?s

Does this statement disturb you?

In 1950, finance and insurance in the United States accounted for 2.8% of GDP, according to US Department of Commerce estimates. By 1960, that share had grown to 3.8% of GDP, and reached 6% of GDP in 1990. Today, it is 8.4% of GDP, and it is not shrinking. The Wall Street Journal?s Justin Lahart reports that the 2010 share was higher than the previous peak share in 2006.

It?s certainly not surprising is it? It makes perfect sense considering the rise of banking and Wall Street over the last generation or so. This blog has said before that this rise also lead to greater levels of compensation, and thus drew talent that may have otherwise focused on other areas (like science or education). This probably further grew the industry?s share of the economy. And when people read these kinds of comments about the rise of Wall Street it is worrisome that they always think this is a bad thing.

Consider the following. Your grandparents likely retired on a pension and collected social security and hardly ever needed to save for retirement. In 1950 the average person lived to be 68 years old. Retirement didn?t last very long, if at all. In 2009, we were living to be 78, and we all know this number is only going to rise with time. That?s an extra decade of living expenses. How is that being paid for? Pensions have had to invest considerably more money in order to deal with the burden of people living longer. Reforms here and there occasionally soften the blow for them, but the burden is still much higher than it used to be. Pensions now invest in riskier securities, and get better returns too. Wall Street?s role was to facilitate the transactions that enabled these pensions to survive just a little bit longer and pay the retirements of all these people.? And to say nothing of the rising insurance needs of the aging population.? Those premiums are invested too. When a new demand is born, an industry grows.

When you consider that baby boomers are just now retiring the rise of Wall Street makes even more sense. These were the first group of people that may have to sustain their retirement with personal savings and investments. 401(k)s became very popular in the 1980s and of course still are; IRAs too. Now people were taking their retirement into their own hands. This gave rise to the mutual fund industry and now you have a bulging population entering the prime of their careers and saving for their own retirement. Again, an industry grew to service this demand.

Just as everyone was taking responsibility for their own retirements, the internet was about to start growing too. With the internet, people were able to take their own financial management to a new level. Soon, people would be able to buy and sell stocks within a few minutes, and then seconds through online brokerages. Once again, an industry rose to meet this demand.

Further still, consider the globalization that has occurred. More so than ever before, we are engaging in huge levels of trade, moving trillions of dollars to Moscow, Beijing, Tokyo, London, Singapore, Dubai, and Rio. This movement happens at the speed of light and the infrastructure to enable it was built and managed by the finance industry.

The rise of Wall Street shouldn?t be concerning at all. Given the changing demographics and economy, it makes perfect sense. And what of the greed and the financial crisis? Unfortunately, finance is not a stable industry. The financial crisis had a lot of causes, and Wall Street was certainly part of that. Together with a poor incentive structure, they again rose to meet a demand. This is a case of the industry getting ahead of itself.

No one should be surprised nor concerned that the industry continues to be a large part of the economy. Our lives are more financially complicated. The financial crisis is a perfect example of the growing pains. It?s impossible for this industry to grow and meet demand without making mistakes. Everyone made mistakes. I?m no apologist for the criminal, greedy, and immoral acts in any industry. But the rise of finance as a share of GDP is merely a reactionary metric of the way the world has changed.

Image: Jan Tik


Source: http://weakonomics.com/2012/01/27/what-created-the-rise-of-finance/

bank holidays bank holidays john galt john galt post office hours post office hours coptic

France: Ex-head of breast implant firm charged

This is an image made available on Thursday Jan. 26, 2012 by Interpol of Jean-Claude Mas, when he was arrested in Costa Rica on a drink driving offence in 2010 . Mas, who ran the now-defunct French company Poly Implant Prothese, was detained at his residence in the Mediterranean coastal town of Six Fours Les Plages shortly before dawn, Thursday a police official said. A police search of the residence was under way, said the official, who spoke on condition of anonymity because the case is officially in the hands of judicial investigators. (AP Photo/ Interpol)

This is an image made available on Thursday Jan. 26, 2012 by Interpol of Jean-Claude Mas, when he was arrested in Costa Rica on a drink driving offence in 2010 . Mas, who ran the now-defunct French company Poly Implant Prothese, was detained at his residence in the Mediterranean coastal town of Six Fours Les Plages shortly before dawn, Thursday a police official said. A police search of the residence was under way, said the official, who spoke on condition of anonymity because the case is officially in the hands of judicial investigators. (AP Photo/ Interpol)

MARSEILLE, France (AP) ? French authorities have filed preliminary charges against the former head of a now-defunct company accused of supplying potentially faulty breast implants affecting thousands of women.

A judge in the southeastern city of Marseille placed Jean-Claude Mas, the founder and former chief of Poly Implant Prothese, under investigation for "involuntary injury," defense lawyer Yves Haddad said Friday.

The judge's decision to release him on euro100,000 ($130,000) bail caused indignation among women who regard themselves as his victims.

"It's an upteenth insult to the victims that he's still free," Alexandra Blachere, who heads an association of PIP implant recipients, said on BFM-TV.

Mas was arrested Thursday. He was ordered by investigating judge Annaick Le Goff to stay in France and not meet with any other former PIP executives, the lawyer said.

The suspect PIP implants have been removed from the marketplace in several countries in and beyond Europe amid fears that they could rupture and leak silicone into the body.

The preliminary charges mean investigating magistrates have strong reason to believe a crime was committed but give them more time to probe to decide whether to recommend it go to trial.

Mas, 72, was arrested at his residence in a Mediterranean coastal resort town as part of a judicial investigation into manslaughter and involuntary injury. PIP's former No. 2, Claude Couty, was also detained.

Police investigators searched the Mas residence and held him for questioning for seven hours before he was transferred to Marseille to meet with the investigating judge.

Mas did not speak to reporters after being released on bail.

"Mr. Mas was finally able to express himself before the judge. He is relieved to have been able to do so," Haddad said. "The magistrate judged that for now there's no reason to charge him for manslaughter because for the moment, there's no sign of evidence of this crime."

"Calm must return to this case," he added.

On the sole charge of involuntary injury, Mas risks a maximum one year in prison if convicted. That isn't sufficient to allow Le Goff to order him held in custody before trial.

In an Oct. 13 transcript of his accounts to investigators in Marseille ? a copy of which was viewed earlier this month by The Associated Press ? Mas claimed the victims were after money.

According to the account, Mas insisted the silicone gel presented no health risk and said the victims "were filing complaints just to receive money ... they are fragile people or people who are only in it for the money."

A lawyer representing some 50 French women said Friday his clients are horrified at the idea that Mas may end up enjoying the Rivera sun.

They "don't see Jean-Claude Mas in a villa, his feet in the water, on the French Riviera," Laurent Gaudon said.

The arrests ended weeks of speculation about whether investigators would be able to assemble enough evidence to detain Mas ? whose location was known to authorities ? or any other possible suspects on legal grounds.

Mas had run PIP until the company was closed in March 2010.

France's Health Safety Agency has said the suspect implants ? just one type of implants made by PIP ? appear to be more rupture-prone than other types. Investigators say PIP sought to save money by using industrial silicone, whose potential health risks are not yet clear.

PIP's website said the company had exported to more than 60 countries and was one of the world's leading implant makers. The silicone-gel implants in question are not sold in the United States.

According to estimates by national authorities, more than 42,000 women in Britain received the implants, more than 30,000 in France, 9,000 in Australia and 4,000 in Italy. Nearly 25,000 of the implants were sold in Brazil.

Associated Press

Source: http://hosted2.ap.org/APDEFAULT/bbd825583c8542898e6fa7d440b9febc/Article_2012-01-27-EU-France-Breast-Implants/id-43ab48e5ee404c7b90c2191129f14159

yahoo sports halloween costumes steven jackson steven jackson iheartradio iheartradio rosh hashanah recipes

Friday, January 27, 2012

Tim Ream gives up honeymoon for EPL move

Tim Ream, Cornell Glen, Ryan Johnson

By STUART CONDIE

updated 2:45 p.m. ET Jan. 26, 2012

LONDON - Sun and sand in Tahiti or the gray skies of northwest England? For Tim Ream, there was only one choice.

Contacted by English Premier League club Bolton the day after his wedding, the 24-year-old American defender canceled his honeymoon on the Pacific island and headed east instead.

Ream convinced Bolton manager Owen Coyle of his worth while training in December with Bolton's squad and completed a transfer from Major League Soccer's New York Red Bulls on Thursday.

"I was married for all of 24 hours when I got the phone call," Ream said. "The manager asked if I'd be willing to cancel the honeymoon and come to Bolton and honeymoon here. As much as we were disappointed that we had to pass up the trip, I think we both knew it was in our best interests. Hopefully, it shows my commitment to being here and doing well here."

Ream's wife took a little more convincing.

"I can't really repeat what she said," Ream said. "But her and I have talked, and as long as we're together in whatever we do I think both of us will be happy. She wants the best for me, and I just want her to be happy.

"If she says tomorrow that she wants something, then I guess I'll have to give it to her."

Ream fills the gap in Bolton's roster created by the sale of Gary Cahill to Chelsea earlier in Europe's January transfer window.

Ream joins fellow American Stuart Holden, who signed with Bolton in January 2010. The midfielder, a member of the 2010 U.S. World Cup team, has been limited to one appearance since March because of a knee injury.

The transfer fee of about $2.75 million is the highest for an MLS defender and sixth overall, trailing only those for Maurice Edu, Jozy Altidore, Stern John, Tim Howard and Clint Dempsey.

Ream signed a 3?-year contract. Coyle said Arsenal wanted to sign Ream before the current English season.

"I knew there was interest in me when I came over last year and trained for a couple of weeks, and then after Christmas time things really did start to ramp up," Ream said. "Negotiations started, and that's when I knew things were getting serious. Even before that week I aimed to challenge myself in England and, if an opportunity arose, I wanted to come over and try to make it here."

Coyle is sure Ream has what it takes to succeed in the Premier League.

"He is a U.S. international ? a player that year-on-year has progressed and got better, and he will continue to do that," Coyle said. "Tim is everything that we want in the players we are bringing to the club when we spend in the transfer market. He is young, has a tremendous attitude and a winning mentality."

A finalist for the MLS Rookie of the Year award in 2010, Ream was selected to the MLS All-Star team last year and has played seven times for the U.S. national team.

"This was a hard decision for me considering the fact that I enjoyed playing for the Red Bulls and was looking forward to the upcoming MLS season," Ream said. "However, after consulting with those closest to me, I decided that this was a once in a lifetime chance that I could not pass up."

Bolton is 17th in the 20-team Premier League, just a point above the relegation zone after 22 of 38 matches.

Copyright 2012 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.


advertisement

More newsAFP - Getty Images
'Bad losers' and?'animals'

??Barcelona midfielder Xavi Hernandez has labeled Real Madrid's players bad losers and animals after his club won their latest ill-tempered matchup.

Hope for Solo

U.S. women's goalie Hope Solo was back on the practice field Thursday, one day before the game that will determine whether the Americans go to the Olympics.

Source: http://nbcsports.msnbc.com/id/46151880/ns/sports-soccer/

nitrous oxide touch rihanna thug life tattoo chuck pagano greg kelly arizona governor amityville horror

Thursday, January 26, 2012

Actor James Farentino Dead At 73

Actor James Farentino, widely known for his roles on television as well as on the silver screen, died of heart failure Tuesday at Cedars-Sinai Medical Center in Los Angeles. According to family spokesman Bob Palmer, the actor had been battling an illness for some time. He was 73 years old. Born in Brooklyn, New York, Farentino’s first foray into the entertainment world came in 1961, appearing in Broadway’s “Night of the Iguana”. He would soon appear in several television shows, starting with “Naked City” in 1962. He had recurring roles on shows such as “The Bold Ones: The Lawyers”, “Police Story”, “Dynasty” and “ER”, playing George Clooney’s father. On the silver screen he has appeared in films such as “The War Lord” (1965), “The Pad and How to Use It” (1966), “The Final Countdown” (1980), “Dead and Buried” (1981), “Termination Man” (1998), “The Last Producer” (2000) and his last film in 2006, “Drive/II”. On a personal note, the actor was married four times to actresses Elizabeth Ashley (loved her in “Evening Shade”!), Michele Lee of “Knots Landing” fame (with whom he had a son, David Farentino), Debrah Farentino (whom I totally remember from the long ago CBS soap “Capitol”), and [...]

Source: http://feedproxy.google.com/~r/RightCelebrity/~3/r5-KUyznxDs/

sportscenter pay per view fsu fsu defiance acc mayweather vs ortiz

The ?Empty Memory? flash drive looks like it?s saving your data in thin air (Yahoo! News)

This may be the most artistic storage drive you'll ever own

We've seen a lot of cool flash drives, from a?$3,000 Victorinox Swiss Army drive to a pair of?classy thumb drive cufflinks. But British company Logical Art is giving the?storage genre a decidedly artistic spin with its new?Empty Memory flash drive.

Empty Memory definitely favors form over function, as the drive only holds a total of 4GB of data. But it packs all that data into an incredibly small space, leaving the bulk of the drive as an artsy void. It's?a statement about?Moore's Law and how much these portable data units have shrunk over the years. Or maybe it's not ? we're much better versed on tech than modern art.

The drives come in two different designs, one called?Transparency and another called?Structure.?Empty Memory sells for??48-60 ? about $75-94. That's somewhat pricey for their size, but hey, good?art never comes cheap.

Logical Art via?Geekosystem

This article was written by Fox Van Allen and originally appeared on Tecca

More from Tecca:

Source: http://us.rd.yahoo.com/dailynews/rss/techblog/*http%3A//news.yahoo.com/s/yblog_technews/20120124/tc_yblog_technews/the-empty-memory-flash-drive-looks-like-its-saving-your-data-in-thin-air

new years rockin eve new years ball drop michael dyer suspended new york times square jaws brock lesnar ball drop